The Last of Us Part II Review

7 minute read

A game that defines this generation; a swansong for the PlayStation 4.

image-center

  • Publisher: Sony Interactive Entertainment
  • Developer: Naughty Dog
  • Release: June 19, 2020
  • Reviewed on: PlayStation 4

When the sequel to the critically acclaimed ‘The Last of Us’ was announced at PSX 2016, many fans were excited but some were skeptical as well. The first game had ended the story of Joel and Ellie, the two main characters, in a fulfilling (but controversial) way. They were to live the rest of their lives in Jackson County, Wyoming with the decision that Joel that made at the end of the first game. So why did Naughty Dog decide to make a sequel to The Last of Us? Is there more to the story of Joel and Ellie? Does the sequel to one of the best games of the last generation justify it’s existence? In my opinion, the sequel not only justifies its existence but it is also one of the best games I’ve played this year. It is truly a game that defines this generation; a swansong for the PlayStation 4.

Synopsis

The story of the first game revolved around the themes of love and hope in a bleak world that is torn apart by a deadly virus that infects people and turns them into mushroom zombies. While this premise may sound outrageous (and somewhat hilarious), the Cordyceps virus actually exists in the real world and it takes over the motor functions of insects (especially ants). The sequel, however, mirrors those themes. It is a game is about hate and loss. You play as Ellie this time who faces a traumatic event in her life and sets out to make things right.

image-center

She wants to take revenge for what has happened to her. Revenge stories are nothing new in contemporary media and this one isn’t particularly new either. However, the way Naughty Dog tells the story, that is where the game shines. The game puts in a situation and makes a decision that you feel is necessary for the time but then a few hours down the line, makes you question that decision. Actions that you feel were right will turn out to be wrong. Actions that you feel are wrong may not be as wrong as you thought early on in the game. You will start questioning the characters you loved, and maybe empathize with characters that you initially disliked. There will come a time in the game where you fight a boss and you’ll end up rooting for the boss but also yourself (or may be not). You may end up siding with a character but don’t expect the same from other players playing the game. They may like characters in the game that you don’t like. The game will divide the fanbase in this regard. It’s confusing, messy and manipulative - however, I love it.

Gameplay

The gameplay of The Last of Us Part II isn’t something that you haven’t seen before. Fans of the previous game will feel right at home. However, it is refined to the maximum degree. The game was delayed multiple times by the studio citing the reason that it requires the Naughty Dog polish and I must agree, it is one of the most polished games I have ever played. The level design is clear and intuitive, I always knew where I had to go with no markers on the screen but it felt as though I was exploring organically. A large part of the game takes place in Seattle and it is huge but never overwhelming. They do a fantastic job of letting you explore the open sections at your own pace without hurting the story progression of the game.

image-center

The stealth reminded of Hideo Kojima’s Metal Gear Solid V which in my opinion, is the perfect stealth simulator to date. Whether you are sneaking past the infected or are fighting the varied human enemies, the tension is always high. Even if you get detected, it is always a good idea to run far away from the area and go back into stealth. Furthermore, the stealth gameplay isn’t always the same. The player has to adapt to their environment and enemies. The infected may have specific patterns that you can sneak past, but the humans do not. They have unpredictable behaviors which raise the tension even more. An example would be that if they find a body, they don’t just go back to normal after some time. Rather, they start doing a grid search and looking for suspicious activity in the area.

The game also does a great job of mixing the themes of the story with it’s gameplay. In most games, you kill hundreds of NPCs without feeling any remorse. In this game, however, every NPC is named and behaves like an actual human being. Two NPCs who cross paths may start a conversation. They talk to each other and try to flank the player during combat. If they find a body, they express sadness and call out the name of that NPC. When I heard the name of the people I killed, it made them human to me which I have not seen in any other game. Killing an NPC has weight to it in this game. It’s a simple touch but quite effective.

image-center

The only part of the gameplay that let me down was the character customization. The skill-tree in the game isn’t really a skill tree, there are skill-lines which you unlock one by one by collecting pills. They can largely be ignored and the game will still play the same (more or less). Furthermore, the weapon customization faces the exact problem. You collect parts to upgrade your weapons but it lacks depth. You can add a scope or decrease the reload time but that’s as far as it goes. However, this is a minor complaint in a game that otherwise plays fantastic.

Visuals

It wouldn’t be a Naughty Dog game if they weren’t squeezing out every single pixel possible from the PlayStation 4. This is easily the best looking game on the console. It is amazing what they can accomplish with hardware that is almost seven years old now. The character models are the best I have ever seen. The environments of Seattle are drab yet somehow breath-taking. If Ellie hits a tree covered in snow, the snow falls off. If Ellie steps on blood, she leaves bloody footprints on the ground. The face she makes while she’s bringing down a Clicker shows the amount of strength she’s putting into it.

image-center

I’d also like to point out how satisfying the motion capture and the animations are of this game. The actors did an amazing job bringing all the characters to life whether it be in gameplay or cutscenes. There is a certain fluidity to the game even though there are a ton of animations. Rockstar’s Red Dead Redemption 2 had a lot of animations as well but it actually held the game back. Naughty Dog has somehow hit the sweet spot where not only the animations are satisfying to look at but they don’t hinder the gameplay.

Sound

One of the main themes of The Last of Us Part II is music and it’s great. Composed by Gustavo Santaolalla, who also did the music for the first game, the music is perfectly placed throughout the game especially in the story beats. The first thing I did when the game ended was look up the song ‘Beyond Desolation’ because somehow it manages to perfectly capture the feelings of the characters at the end of the game. If you were a fan of the music in the first game, you won’t be disappointed.

image-center

Also, the game just generally sounds great. When the player faces the Clickers for the first time, they sound genuinely horrific and somehow much better than the first game. The gunshots have impact and they sound loud and messy as they should. One of the most memorable moments when it comes to sound is when the first time I faced against the human enemies known as Seraphites. Their sound design is just eerie and unique. They whistle to communicate and it just creeps you out.

Performance

For a game that looks this good, sounds so unique and plays so fluid, the performance is surprisingly stable. It is a locked 30 FPS at 1080p resolution on the base PlayStation 4 console on which I reviewed and it barely ever dropped frames. When the first game launched in 2013, the performance on the PlayStation 3 was quite bad with drops down to 25 FPS. However, Naughty Dog have done a great job here making this good look so good and run so smooth. Note that it doesn’t run on 4K resolution on the PlayStation 4 Pro but rather on 1440p (which is unfortunate). We’ll have to wait for the PlayStation 5 to see how this game looks in 4K.

Verdict

image-center

Naughty Dog has made a worthy sequel to the first game. While the story may not be as grand as the first game where you are on a mission to save the world from a zombie apocalypse, it still manages to pull enough punches to make an impact. Everything else whether it be gameplay or visuals have been improved and polished to the maximum degree. If you decide to skip on this game, you’ll surely be missing out on one of the greatest games on the PlayStation 4 and Naughty Dog’s best work yet.

Final Score: 10/10